Immersive Storytelling Symposium (VR/AR)- A Future of Empathy & Experimentation
Mark Arem
2/6/17



As I looked around the auditorium of the New School this morning, I was excited to learn more about the ins and outs of VR & AR technology, and how those technologies would bring the advertising industry to an entirely new level. Although I learned about interesting projects in the VR/AR space, the conference focused on the future of VR & AR, and how that future can impact our reality. The conference had a very academic feel to it, and it was a very lively conversation. For years of working in the ad industry, I’d heard that Virtual Reality and Augmented Reality were taking the industry by storm, and each medium presented a new and shiny future. Like eating a pastrami sandwich & Dr. Brown’s black cherry soda at Katz’s deli, I was told by numerous executives that VR & AR would be life changing.

The panels were very interesting, and the first one showcased a familiar face of the VR/AR world in Justin Hendrix, Executive Director of the NYC Media Lab. He heralded VR/AR as the third decade of media transformation, and proposed that, “eventually media may be indistinguishable from what we regard around us as real.” Hendrix is a believer in VR/AR, and intimated that one day the technology may be an immersive part of our daily realities. As someone who remembers the days of dial up internet, and hoping against all hope that AOL would finally load (about one out of three times), it is absolutely astounding to me that modern technology has come so far in the past ten to fifteen years. Hendrix also exclaimed that now was the time for experimentation in both the VR/AR technologies. He could have easily said that it was time for exploration of the technology, and anyone who worked in the ad industry would immediately think, “That’s obvious, why would he need to say such a thing,” but he didn’t. He brought the conversation in an extremely interesting direction.

This type of creative thinking was showcased when Livio Sanchez of Cause & Effect Media stated that, “VR can be an empathy machine.” This idea is the lifeblood of Virtual & Augmented Reality. If VR/AR content couldn’t make people truly feel something, what would really be the point of it? The conversation began to focus on interesting ways immersive VR technology could change the way reality is defined, and the ways in which people could feel authentic emotions in an immersive VR environment. The best example was from videographer/designer Sultan Barodawala. He regularly catches up with his family in India using virtual reality environments he creates himself. Sultan told a story of the real-time interaction in his campfire VR environment where his mother screamed because she saw a “rattlesnake,” and he immediately burst into laughter. That showcases the unlimited potential of a world completely immersed in VR and AR technology.

 

The great thing about the conference was that the potential for profiting off of the technologies was not the focus. Many panelists throughout the day lauded the potential teaching applications for VR & AR, while others were more skeptical or cautionary. John Sharp (Associate Professor of Games and Learning) felt that VR/AR technology is just a tool, and that new tech does not always guarantee better tech. Sultan Barodawala proposed a very interesting metaphor in that, “technology like fire, can keep a caveman warm on a freezing night, or it can burn down a village.” The keynote speaker, Jessica Brillhart (Principal Filmmaker Google VR) took a much more whimsical and imaginative view on the technology. The explanation of her creative process for each film was wonderful. She, like Hendrix, was a believer in allowing people to rebel and experiment with the capabilities of VR technology. The main goals of her work are to make people believe they are somewhere else, and help them truly feel as if they were in her film’s environment.

The VR demos were also a blast! I played a game showcasing the exciting ability of virtually throwing donuts at people, and I also went on a virtual “Park Walk,” as a baby in a carriage. Suffice to say, my “mother,” was very unhappy with me when I continuously threw my baby bottle on the sidewalk. It was first time I had used legitimate VR headsets, and I will certainly be investing in one as soon as possible.

Overall, the conference was very educational in the discussion of how to move VR & AR technology forward. I was blown away by the dedication and passion that each panelist had. I walked out of the conference knowing that with empathy, passion, and a little bit of experimentation, VR/AR will continue to change the face of reality in the coming years.
 




Popular posts from this blog

2020 Adobe MAX Conference | Shadiq Williams

AdWeek 2018, 1 Year Later | William Howard

Brand Film Awards and Workshop 2020 | Starley J Sandez